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Games |
Focus |
Rules
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To win.. |
Materials
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1.
VOCABULARY & GRAMMAR
Title of
Game:
Call my
Bluff |
to revise
vocabulary; to encourage using it in a sentence to develop dictionary
skills (upper levels)
|
Each
group is given 5-6 words and a dictionary; they are encouraged to look up
the words and write four (or three, or two, up to the teacher) sentences all
of which contain the word, three used incorrectly. When the groups are ready
for the ‘ confrontation’ stage, each students reads out one of the four
sentences and the opposing groups have to pick out the one who has read the
correct sentence. |
To trick opposing team into selecting sentence in which the
vocabulary in used inappropriately or inaccurately. To collect points for
one’s team or group. |
paper &
pen dictionaries |
|
2
VOCABULARY & GRAMMAR
Title of
Game:
Snap |
to revise
grammatical categories e.g. phrasal/ multiword verbs followed by gerund or
infinitive, irregular verbs, plurals/ adjectives etc. or to revise lexical
areas such as collocation, derivatives etc. |
The cards
are dealt out equally to the members of the group. Each player puts down a
card. If the next player has a card that matches the top card on the table,
s/he must shout SNAP and collect all the cards in the pile.
|
Collect
as many cards as possible for oneself |
sets of
cards with possible match ups depending on focus, e.g. if practising phrasal
verbs, make cards with lots of verbs and prepositions. |
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3.
GRAMMAR
& SYNTAX
Title of
Game:
Grammar
Consequences |
to practise the
parts of speech; to make even younger learners aware of them in a ‘
painless’ way; to practise editing & correcting |
The
teacher writes an example sentence on the board as well what part of speech
it is like this:
|
Example |
For
Older learners |
For Young
Learners |
|
The
old |
adjective |
what kind
word |
|
Teacher |
noun |
person,
animal, thing |
|
Gave |
verb |
doing word |
|
The silly |
adjective |
what kind
word |
|
Shopkeeper |
noun |
person,
animal, thing |
|
A funny |
adjective |
what kind
word |
|
Dog |
noun |
person,
animal, thing |
Then the class plays a game of consequences; each
pupil writes a word called out by the teacher by the teacher, folds the
paper over, passes it on, then the teacher calls out another word category,
etc. When the sentence is finished all open papers, look, edit, correct
their sentences and the funniest ones are read out. |
To write out nonsense sentences and read them out for fun at
the end. |
paper &
pen/ board |
|
4.
VOCABULARY, GRAMMAR
Title of
Game:
Noughts
&
Crosses |
to revise
areas of vocabulary or different aspects of words; or to revise areas of
grammar or anything else you like!!! |
The
teacher nominates the squares / boxes as desired in a Noughts & Crosses grid
(e.g. if practicing phrasal verbs, each square is filled with a preposition)
and teams call out the category they want to do. The teacher then asks a
question which must be answered for the team to get their X or O in that
position. |
Put three Xs or Os across, down or diagonally for one’s team. |
board |
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5.
VOCABULARY
Title of
Game:
Taboo
|
To
recall/revise lexical areas. To develop speaking skills, esp. defining,
paraphrasing asking clarification questions
|
Cards are
placed face down. One member of each team is asked to pick a card and
describe the target word to his team without mentioning any of the other
words listed on the card. Points are won for words guessed within time
limit. The winning team is the one with the highest number of points at the
end the game. The opposing team acts as referee to check that words listed
are not used. |
Your team must guess maximum number of target words for one’s
team within given time |
Sets of
cards with target word& words to avoid using in defining target |
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6.
VOCABULARY
IDIOMS
Title of
Game:
Charades
|
To revise
or extend knowledge and use of idioms |
Each
round of the game proceeds as follows:
1.
A
player from Team A draws a phrase slip from Team B's basket. After he/she
has had a short time to review the slip, the timekeeper for team B notes the
time and tells the player to start. Team A then has three minutes to guess
the phrase. If they figure it out, the timekeeper records how long it took.
If they do not figure it out in three minutes, the timekeeper announces that
the time is up, and records a time of three minutes.
2.
A
player from Team B draws a phrase slip from Team A's basket, and play
proceeds as above.
Normally the game continues until every player has had a chance to "act out"
a phrase.
Gestures
To act
out a phrase, one usually starts by how many words are in the phrase. From
then on, the usual procedure is to act out the words one at a time (although
not necessarily in the order that they appear in the phrase). At the end,
act out the "entire concept" of the idiom at once. |
As in the original charades game, teams collect points by
guessing the idiom mimed to them by one of their members |
Paper
slips with two or three examples of idioms to get the game going;
Dictionaries or dictionary of Idioms |
|
7.
WRITING
Title of
Game:
Threesomes & Foursomes |
To make
learners aware of & give them practice in identifying discourse features
such as pronoun reference, verb forms, lexical& grammatical cohesion |
This game
can be played like gin rummy with a pack of 52 or fewer cards, some of which
are distributed to the learners equally.
The rest are placed faced down, one is opened and play begins!
Learners pick up and put down threesomes and foursomes that make up well
connected dialogue.
The same idea can be used with sentences from a number of small paragraphs.
A lot of used texts can be revised/rehashed this way. To be able to put down
a set, it must make sense/fit and all players should agree. |
To
collect sets of 3 or 4 cards in one’s hand and ‘ finish’ |
sets of
cards with sample exchanges split up in three or four parts |
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8.
Exam
Revision Grammar, Vicabulary, etc.
Title of
Game:
PROFICIENCY PURSUITS |
To revise
areas for this or other examinations (First Certificate, Michigan, etc.)
|
Set up
the board and play as the rule of the original game
WITHOUT
THE BOARD Each player or team picks up a card and reads out the questions
to the opposing team.
This way
is probably more time efficient as each player (or group of players) can be
asked ALL the questions on one card and a score can be kept of how many
correct answers they gave.
After the game: Each team/ group can write one or two more game cards by
reviewing and using language information from recently covered work or
coursebook units. |
If using
a TRIVIAL PURSUITS BOARD, the winner is the student (or .pair or team) who
manages to collect all the pieces of “pie” in the usual way It is possible
to play without the board; use your imagination for the scoring system. |
ets of
cards with colour coded questions (and their answers on the back) The
questions categories can be any you like (IDIOMS, DERIVATIVES, SYNONYMS,
ERROR CORRECTION, etc) |
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10.
LITERATURE
Title of
Game:
Get rid
of your adjective |
To
discuss characters in a set text or reader by attempting to match up
adjectives with actions, descriptions or lines spoken by characters |
A set of
cards with facts, character descriptions or lines spoken by characters or
about them in the book is placed face down in the middle. Deal out an even
number of adjectives cards to each student in the group. The number will
vary depending on the number of students and the time you wish to spend on
this game. Each student in turn picks up one of the cards in the middle and
either reads it out or an appointed group reader does this. The player then
attempts to link one of the adjectives in his/ her hand to the content of
the card. If the rest of the group agrees that this is justified, she/he
gets rid of the adjective card. If not, the adjective card cannot be
discarded and to content card is returned to the bottom of the pile. The
game continues with the next player. |
Get rid
of all the adjectives cards one has been dealt by succeeding in using them
as attributes suggested by the fact, descriptions or quotes cards. |
sets of
cards with facts, descriptions or lines spoken by Characters in book; sets
of cards with adjectives |
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LITERATURE
Title of
Game:
Happy
Families 1 (for literary devices) |
To make
learners aware of & give them practice in identifying the various devices
used of similes, metaphors, in literary & other etc. texts |
Write the
words SIMILE, METAPHOR, PERSONIFICATION, HYPERBOLE, PUN, IDIOM, IRONY,
ANTICLIMAX, EUPHEMISM, ITALICS, QUOTATION MARKS, DASHES, PARAPHRASE, etc. On
the board and revise their uses in texts you have worked with. Deal out four
or five cards with examples to each student who must hide them from others.
In turn, each student asks anyone in their group if they’ve got one of the ‘
tricks’/ devices which they need in order to make a set. If the co- player
has the relevant card they must give it away. If the answer id no, the asker
may challenge by asking the teacher’s verification. |
To make
sets of 4 or 5 tricks and put them down to ‘ finish’.
|
sets of
cards with examples from a set text or from a literary excerpt
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